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Third Party Features - Features being Implemented on other forks
Here I'll list work from different devs that use EasyRPG Player Source code. Those showcase interesting features that could work alongside our own fork.
@JorgeMaker8000 - ManiacPatch's Stringvars:
Source code: https://github.com/JorgeMaker8000/The-Cooler-EasyRPG-Player/tree/game_strings
Status: Implemented on Our Repo!!!
Demo:
@JorgeMaker8000 - Pixel Movement, 8 directions Movement and alternative MoveTowards/MoveAway algorithms
Source code : https://github.com/JorgeMaker8000/The-Cooler-EasyRPG-Player/ Status: WIP (I guess the code is not public yet)
Demo:
https://cdn.discordapp.com/attachments/840301484259147806/1098730134682480660/Easy_Tests_-EasyRPG_Player-_FPS__99_2023-04-20_18-58-37.mp4
@MackValentine - New Battle System( Camera zoom, custom commands, etc ) + Roguelike mechanics (some sort of procedural map generator/navigator)
Source code: https://github.com/MackValentine/easyrpg-player-maniacs Status: WIP
Demo:
https://mackvalentine.itch.io/rm-rogue
@MackValentine - Another Alternative Battle System (custom menu, ATB system, enemies animation, and lots of stuff)
Source code: https://github.com/MackValentine/easyrpg-player-maniacs Status: WIP (not sure if this one has public code available, will update once I discover more about it)
Demo:
@rumatsuki and @aleck099 - Multiplayer Functions to multiple easyRPG players (similar to YNO).
Source code: Server - https://github.com/rumatsuki/multirpg-server Client - https://github.com/aleck099/EasyRPG-Player
Status: WIP.
Demo: None.
@Primekick - Alternative event pathfinding, freeze event movement and loading events from other maps
Source code: not public yet. Status: We are working on path finding and loading events. Freeze Event may be interesting!
Demo:
https://cdn.discordapp.com/attachments/840301585904304198/1107344249093099653/Player_20230514-032122.mp4
https://cdn.discordapp.com/attachments/840301585904304198/1107415785967722596/rpg2003_20230514-231259.mp4
@lychees - More Roguelike and multiplayer Mechanics inside the Player
Source: (They have a bunch of different projects - from card games to action games, all based on YNO mechanics, kinda hard to track - need better links) https://github.com/EasyRPG/Player/issues/2748 https://github.com/lychees/ynoclient https://github.com/orgs/w3itch-crafter/repositories
Demo:
@Ledgamedev - A bunch of visual experimentation over EasyRPG Player
Source: (Not updated in a while, maybe the newer text management libraries from the player could improve his code) https://github.com/Ledgamedev/ynoclient
Demo:
https://cdn.discordapp.com/attachments/940739214960644096/1028011867580420106/sway.mp4
@MackValentine - Extracting Database Parameters to Text Files (LCF2XML +Custom Parser + Maniacs StringVars)
Source: Mostly content from French Tutorials https://www.rpg-maker.fr/index.php?page=tutos&id=717 👉 https://www.rpg-maker.fr/index.php?page=tutos&id=719 (This one points to the code used to parse database content)
Demo: https://cdn.discordapp.com/attachments/840301585904304198/1110244521150787584/Launcher.zip
@MaxSignal - EasyRPG Player running on PS2 hardware.
Source: https://github.com/MaxSignal/Player
Demo:
https://cdn.discordapp.com/attachments/946771467360673832/1051071269090627615/VID_20221210_165434.mp4
@MackValentine - Mouse/Touch character Control
Source code: https://github.com/MackValentine/easyrpg-player-maniacs (not uploaded yet) Status: WIP
Demo:
https://cdn.discordapp.com/attachments/840301484259147806/1117440579991765032/Test_-_EasyRPG_Player_2023-06-11_15-06-04.mp4
@monokotech - Native Multiplayer support
Source code: https://github.com/monokotech/ Status: WIP
Add multiplayer functionality and the server in C++.