Jesse Yurkovich

Results 9 issues of Jesse Yurkovich

TextureLab defaults to the integrated gpu instead of the dedicated gpu on a laptop that has both. There does appear to be a way to force electron apps to chose...

The Editor canvas has blurry text on hi-dpi screens. The main electron interface seems crisp but I'm unsure if it's sized properly. Platform: Windows 10 Resolution: 4k System UI Scale:...

TextureLab continually uses a high percentage of both cpu and gpu while idle - other DCC apps do not (e.g. blender). I don't have access to the substance suite to...

**Describe the bug** Trying to load a .hdr file with an in-memory ioproxy seems to fail. **To Reproduce** Steps to reproduce the behavior: ``` Filesystem::IOMemReader memreader((void *)mem, size); auto in...

### Windows Terminal version 1.19.2682.0 ### Windows build number 10.0.22621.0 ### Other Software Oh My Posh [JanDeDobbeleer.OhMyPosh] Version: 18.10.3 ### Steps to reproduce Here's 2 situations, see screenshots for examples...

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**Describe the bug** Blender this week made the switch to the 2.5.x series and soon after hit rendering issues when displaying DWA-B files. We're currently using the latest version of...

**Describe the bug** The internal "contiguize" operation used when shifting between different TypeDescs is broken if the formats also differ in number of channels. E.g. Taking data from a TypeDesc::FLOAT,1-channel...

## Description This should address the following 2 issues when using MSVC: - MSVC does not set defines like `__SSE2__` or `__SSE4_2__` etc. we must do that ourselves - MSVC...

**Describe the bug** Broadly speaking there are two issues here: - MSVC's `/arch` switch only supports the following items[1]: `AVX|AVX2|AVX512` - MSVC does not define `__SSE4_2__`, or similar, meaning all...