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TextureLab continually uses a high percentage of both cpu and gpu while idle - other DCC apps do not

Open jessey-git opened this issue 3 years ago • 0 comments

TextureLab continually uses a high percentage of both cpu and gpu while idle - other DCC apps do not (e.g. blender). I don't have access to the substance suite to compare there.

It looks to use 100% of 1 cpu core (I have 12 so that's the ~8% in the pic below) and 75% of gpu.

Here is what TextureLab looks like sitting completely idle when first opened from a recent nightly build: sustainedload

jessey-git avatar Jan 01 '21 00:01 jessey-git