Jérémy Faivre

Results 24 issues of Jérémy Faivre

It seems that the cursor position gets wrong when moving the window from a lowdpi screen to a highdpi screen (or vice versa). Probably some issue related to device pixel...

bug
need more infos

_Moved issue from https://github.com/HaxeFlixel/flixel/issues/1973 to the flixel-addons repo as suggested by @Gama11_ Hello team, I am currently using Flixel to develop a game that uses Spine animations. My first attempt...

The crash is not systematic. Could even say pretty rare, but it gets reported from time to time. I have an app that reads from and writes to a sqlite...

Currently, in `android-toolchain-clang.xml`, flag `-static-libstdc++` is used. However, when using multiple shared libraries, it is recommended to link with libc++ dynamically (and embed libc++_shared.so in final apk) because multiple shared...

Currently, ``Std.parseFloat()`` in HXCPP relies on ``strtod()``: https://github.com/HaxeFoundation/hxcpp/blob/31500dc4bdc1b78729f6865c5a419a4ec5e2acaf/src/hx/StdLibs.cpp#L669-L683 The problem with ``strtod()`` is that its parsing of floats is dependant on the current locale. I learnt that the hard way...

Some tests are failing but Travis CI thinks it's OK. - [ ] Failing tests need to make Travis CI build fail - [ ] Tests needs to pass, they...

bug

At first it seemed like a good idea to provide `yaml.load()` and internally use fs/XMLHttpRequest to read a yaml file content, but this is causing issue with packers, testing utilities...

enhancement

The idea would be to create a `bind.json` file that provides all required information to actually make and `iOS`/`Android` extension work with `Haxe`. For instance, on `iOS`, it would allow...

enhancement

At the moment, the (Haxe compatible) class that wraps Objective C objects is written in C++ (taken from HXCPP itself). This is a problem in a sense that it increases...

enhancement

That is a very minor issue, but I guess it's still good to keep a record of it: I'm using 16x16 tiles everywhere but using 32x32 visuals for my entities...