Josh Elster

Results 30 issues of Josh Elster

Currently, all encounters are being represented as simple Sphere meshes. In order to be able to present a dynamic, compelling gameplay experience, the game needs to be able to use...

enhancement
visual-fx
game assets
driving-phase

Wanted to include this in the #111 Even More extras PR but didn't want the fiddling needed with it to block merging. See commit `30abc0d1e3f4e34822f1051cb35449007f514e81` for implementation that loads up...

enhancement
good first issue
visual-fx
driving-phase

Each encounter zone has a color associated with it. When the trail mesh passes through a particular encounter zone, its rendered color should match that of the encounter zone. This...

enhancement
good first issue
route-planning
visual-fx

- [ ] Menu item added to main menu - [ ] Item invoke handler should show the How To Play submenu - [ ] Go Back item enabled that...

enhancement
menus

When players drop off the space-highway, the will rest easy in the knowledge that a space-truck recovery service is on stand-by and will pull the truck out of the 'space-ditch'...

enhancement
design
driving-phase

The camera view is where it is in the driving phase for Reasons(tm), but that doesn't mean it has to stay completely fixed. **Describe the solution you'd like** Players should...

enhancement
inputs-and-controls
application
visual-fx
driving-phase

The SpaceTruckerDrivingScreen has a number of discrete steps that need to be followed in sequence, with some of the steps involving asynchronous operations. JS function generator along with BJS coroutines...

enhancement
in-triage
driving-phase

The spaceTruckerDrivingScreen's calculateRouteParameters method creates a line system using the path3d curve. Currently, it is using the default material created for it by the engine, but when the environmental pass...

enhancement
visual-fx
driving-phase

If the player has ran the simulation during the current session, the game should display the stats (inc. the outcome) in a non-priority reference data part of the UI. Minimum...

enhancement
route-planning
gui

Auto-imports don't structure the content to take advantage of BJS's ES6 module structure. An ESLint rule, GH workflow job, etc would be ideal for this Bad: `import { AdvancedDynamicTexture, Rectangle,...

enhancement
application