JellySquid

Results 65 comments of JellySquid

The problem is that Paper isn't sending the neighboring chunks around the player while in this state, which leads to Sodium never submitting the chunk the player is within for...

The alternative is that Paper sends some empty chunks around the player so that Sodium will feel confident enough to re-build things. But I don't really see a reason for...

> Would it not be possible to flag the contained sprite as active when a BakedQuad is added to a vertex consumer... This is actually a pretty clever idea, and...

I'd like to address this in a future release of Sodium, but I haven't placed it on the roadmap anywhere yet.

> It's a literal game breaking bug, it should have been fixed immediately. I'm not at your behest to do anything for you. You are using my software, with thousands...

I am unable to reproduce this issue regardless of the configuration used. I'm suspicious this might be caused by an overload condition and is not necessarily the fault of Lithium....

I'm leaving this issue as confirmed since multiple players have been able to reproduce the issue here, but since resolutions vary from person to person it's not clear what's the...

I'm not convinced this issue is directly caused by Lithium. I've spent the last few days trying to narrow down what's going on, and it seems to be that the...

Marking as critical as this issue is appearing more with recent improvements and can result in the server being abruptly killed by the watchdog, possibly creating invalid state on disk.

Sodium is forcefully blending every color provider incorrectly because our logic is backwards here. This needs to be fixed on our side.