Jeet Mehta
Jeet Mehta
👋🏽 Hey @alirsamar - my friends and I built [filtr.pub](https://www.filtr.pub/) as a fun side project to address some of the missing gaps in Arxiv Sanity Preserver. We gather data from...
👋🏽 Hey friends - my friends and I built [filtr.pub](https://www.filtr.pub/) as a fun side project to address some of the missing gaps in Arxiv Sanity Preserver. We gather data from...
Will do - sorry! :)
👋🏽 Hey @RobertKrajewski, @severinlandolt, and @mattesko - my friends and I built [filtr.pub](https://www.filtr.pub/) as a fun side project to address some of the missing gaps in Arxiv Sanity Preserver. We...
👋🏽 Hey @liyu95 - my friends and I built [filtr.pub](https://www.filtr.pub/) as a fun side project to address some of the missing gaps in Arxiv Sanity Preserver. We gather data from...
👋🏽 Hey @vluzko - my friends and I built [filtr.pub](https://www.filtr.pub/) as a fun side project to address some of the missing gaps in Arxiv Sanity Preserver. We gather data from...
👋 Hey @zk5580752 and @karelin - my friends and I built [filtr.pub](https://www.filtr.pub) as a fun side project to address some of the missing gaps in Arxiv Sanity Preserver. We gather...
👋 Hi there! My friends and I are using boardgame.io and the framework has been great. I'm currently trying to indicate to the user/player _why_ their move might be invalid....
Hmm... the tricky part here is that we're trying to validate the _turn_ as opposed to the individual move. A single turn can have many moves. The turn is ended...
Scratch that - your recommendation worked! I just created a separate `validateTurn` function which is called before the turn is ended. Thank you!! 🙏