Jim Drygiannakis

Results 46 comments of Jim Drygiannakis

I just commited the changes for a stroke with gradient. Doesn't support AA because currently the gradient shader doesn't take into account per-vertex colors. Actually none of the gradient/image functions...

Wouldn't a getScissor() function be better for this? This way you can read the current scissor rect at any time you want and perform whatever operation you want with it....

I just added both getScissor() and getTransform() before reading your comment. Can you implement the function you posted using those two in your code for now? Keep in mind that...

Thanks for using vg-renderer and sorry for the delayed reply. I could change the BeginClip()/EndClip() API to return some kind of handle (similar to images and gradients). You'll then be...

I think the availability of stencil values depends on the framebuffers you are rendering to. The current layer implementation ([layers branch](https://github.com/jdryg/vg-renderer/tree/layers)) accepts a different bgfx viewID per layer. vg-renderer doesn't...

Really sorry about that. Even though it has been tested on El Capitan at the time of the release, I haven't had the chance to test it on the latest...

Hello again, Unfortunately I couldn't reproduce the bug. I don't currently own a Mac and someone else tested it on his machine. El Capitan 10.11.6 (15G31) with latest NVIDIA drivers...

Just compared your report with mine. I couldn't see any significant differences except from the driver version. Is it possible to upgrade your drivers to the latest version and check...

Hello again, I've uploaded a new version of the game at itch.io named 0.15.0dbg. Please try it out and send me the log file that will be created in your...

Thanks for the log and sorry for the delayed reply. Unfortunately, I cannot see anything wrong with that log. Everything seems normal and nothing explains the black screen. I'll get...