Jim Drygiannakis

Results 46 comments of Jim Drygiannakis

Hello again. I've uploaded a bgfx example project into my own bgfx fork showcasing vg-renderer. It includes a very simple demo (draw a single shape) as well as the nanovg...

Just uploaded an extra demo (Chessboard) in the vg-renderer example project showcasing command lists, caching and clipping. Hope it helps.

1. It's a 3x2 matrix. The same matrix you used in NanoVG (in case you ever worked with NanoVG before). 2. Relative to the current state. 3. Shapes are supposed...

Hello again, Don't know if you ever used the code and/or you are still using it, but here it goes... Regarding q7 of your list. I just commited some changes...

> To give my opinion on this, this library would be really useful as a raw triangulation library, without any dependency, not even bgfx. If I manage to separate the...

Problem with such a struct is that: 1. It's not SIMD friendly. Don't remember the details but I think I saw some perf gains from having separate arrays from pos/col/uv....

Hello and happy new year! > Hi, reading this, I realized another possible advantage of this lib over nanovg might be that the stencil buffer is not used ? Does...

@hugoam I uploaded a proof of concept (i.e. haven't tested it thoroughly) to the experimental branch. Currently limited to 254 different clip regions, because I cannot clear the stencil buffer...

First of all thanks for trying out the code and for the feedback. Having said that, I hope you kept your nanovg code around in case you end up deciding...

> Now I realized the last remaining issue I had was actually an error in my code, so that's a wrap, the migration is complete ! :+1: >Considering I started...