jdavidberger
jdavidberger
To help I'd need a few more pieces of information: - What device setup are you using? Include devices, number and type of LH - What build are you running?...
This is only when steamvr is actively running right? It's sorta annoying to test since some stuff auto-launches steamvr, but I'd expect it to be fine without steamvr running?
There is an openvr driver using libsurvive. Would just using that hit your use case? It would have to be built out a bit more; but it might be the...
See: https://github.com/cntools/libsurvive/commit/5ae26e88d87a4e58f73efe5a626944ef1a725f3a Some work to be done but the concept works. I'm not sure when I'm going to have time to circle back to this; it also requires windows to...
@joejarvis64 Depends on what you need. `driver_openvr.cc` actually works in the other direction -- it takes SteamVR data and plops it into the libsurvive framework. `openvr_driver.cc` -- and sorry for...
I think the raw draw Android repo builds shared library files and does some usb stuff which is a large part of the problem. The main things that make this...
I've got the main core library building; but libusb / hidapi seems trickier to build than previously thought. This also includes a build from scratch blas/lapack package. Probably worth focusing...
I really do hate the idea of adding yet another USB ecosystem in; in theory having HID and libusb is already redundant but in practice it's necessary. As far as...
I have the core library; but that doesn't include the USB portions which are pretty important for working with current commercially available gear.
It's actually checked in for the most part; you just invoke cmake with the android cmake toolchain; ie: `cmake CMAKE_TOOLCHAIN_FILE=~/Android/Sdk/ndk/21.3.6528147/build/cmake/android.toolchain.cmake ..` You'll also need binary build of lapack; I used...