Results 31 comments of jclc

Hey, just wanted to point out that on my system stddef.h is not located in /usr/include either. It's dependent on the compiler in question, so for me it's located under...

This does fix the issue, but now all `uint64`s and `long`s have been changed to `uint`s and `int`s in Go and C source files respectively (I'm using amd64). Is there...

![Kuvakaappaus_2019-05-19_20-47-51](https://user-images.githubusercontent.com/10243558/57985929-85714280-7a77-11e9-8901-7fc63ee04ac9.png) ![Kuvakaappaus_2019-05-19_20-48-09](https://user-images.githubusercontent.com/10243558/57985954-93bf5e80-7a77-11e9-8142-81f539f3984f.png) ![Kuvakaappaus_2019-05-19_20-48-27](https://user-images.githubusercontent.com/10243558/57985957-96ba4f00-7a77-11e9-8a81-61b95e5f8c77.png)

Also, this file has the same definitions but claims a different path. Don't know if it's related. ![Kuvakaappaus_2019-05-19_20-51-04](https://user-images.githubusercontent.com/10243558/57986005-07616b80-7a78-11e9-9094-b474654a7a78.png)

> C sources are never altered by c-for-go. Anyway, can you just paste some examples? Sorry, I meant generated source files (destination files? 🤔).

As far as I know, only the screen coordinates are different in Vulkan. Texture coordinates are also flipped to be more in like with Direct3D, but that's unrelated to mathgl....

Hi, since making this issue, I've personally come to the conclusion that adding separate Vulkan functions isn't worth the effort when you can just multiply your transform matrix so that...

A few minutes into World Tour starts to cause vertices to explode until the game crashes. Using Nvidia GTX 1660 Ti with driver version 525.116.04. Seems like many other Nvidia...

Bad idea, only the package manager should install into /usr/bin. You could consider /usr/local/bin instead.

Can confirm excessive VRAM usage with Nvidia GTX 1660 Ti using driver 525.85.05. Game looks like TF2 running on Pentium 4.