Joshua Cline

Results 17 issues of Joshua Cline

Bundler Code: ```ts const url = new URL("./src/main/main.ts", import.meta.url); const emited = await bundle(url.href); await Deno.writeTextFile("./public/main.js", emited.code); ``` Code for Bundling: ```ts console.log("Test?") ``` Versions 0.0.1 and 0.0.2 output bundles....

The following code triggers a linter error: ``` /// /// /// console.log(document); ``` outputs ``` $ deno --unstable lint test.ts (no-undef) document is not defined console.log(document); ^^^^^^^^ at /home/digitalkitsune/github/immersive-recording/livestream-subview-controller/test.ts:4:12 Found...

Full-screen API would be extremely useful. The following is my test code: ```ts import { Webview } from "https://deno.land/x/[email protected]/mod.ts"; const html = ` function testA() { document.getElementById("test").innerHTML = "Script"; document.body.requestFullscreen();...

enhancement
wontfix

So the issue I am having is being unable to use a dynamic mixin class display as a class. For example: ```es6 export const dynamicMixin = Base => class extends...

So that other people who actually understand what these flags do under the hood can start adding to the documentation.

Sometimes you just want to see what flags a program has, the most common way to check it is the --help flag. Text should be something like ``` Usage: exokit...

Please considre adding support for bigclosetr.us/topshelf It has a bit of an issue with varying formats, however the best method would just be to treat the url as the top...

enhancement

It would be really useful to have flatpak builds of the app. The main reason I would appreciate it is that the steam deck only officially supports flatpak installs.

enhancement

# Compatibility Report - Name of the game with compatibility issues: LIV - Steam AppID of the game: 755540 ## System Information - GPU: RTX 2080 TI - Driver/LLVM version:...

Game compatibility - Unofficial
.NET

Whenever I try to load a world the screen goes white and stays that way. To be clear it is not a crash as I am able to punch blocks...