jesse brooklyn hannah
jesse brooklyn hannah
Yes, ideally that will be one thing that this package does. For v1.0.0, its output should be fully valid AMP HTML.
In my tinkering, the following works just fine for initializing Parse in a pure-SwiftUI app: ```swift import Parse import SwiftUI @main class Xcode12TestApp: App { var body: some Scene {...
@nilslice @sssilver It looks like my commit was included with #124 making this PR a no-op, so feel free to close it! Thanks! 😄
Just occurred to me that maybe it's the length of the combined file names?
This may be the same thing that happened to me — I've experienced it both with the 0.9.5 universal release build, and with versions built locally from source after the...
For some additional context: this would happen after the first time launching melonDS after replacing 0.9.4 with a newer build, playing a game, and quitting, and then when relaunching it...
I built a clean `melonDS.app` from the `0.9.5` tag, in debug mode and without bundled libraries: ```bash $ cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" -DUSE_QT6=ON -DCMAKE_BUILD_TYPE=Debug -- The...
So I tracked down my particular issue to the `MPAudioMode` value in the preferences file, specifically setting it to `2`. Unfortunately, this appears to be a different specific error than...
+1. I noticed this when switching from Soda in build 3059. Initially, the graphics from the Soda theme were used, but uninstalling Soda and restarting reverted it to the default...
Thanks for the tip! [Here's](https://github.com/buymeasoda/soda-theme/blob/e65cdde52132db434579b133fd85aa3bdefd3379/Soda%20Dark%203.sublime-theme#L229) where it's defined in Soda, if that helps at all.