Marco Hutter
Marco Hutter
After trying to do some sort of "bisect" (and lots of swearing related to the breaking zip.js changes), I'm reasonably sure that this was introduced in 9c9c5eb360c54920104c2c596205d9ca6effa963 . This is...
From a random other context, another quick test: The following is an archive that contains a test tileset with splats, and a Sandcastle for loading it. The data set is...
A small update with what's probably worth noting for the investigation: The issue does **not** appear when the `tile.transform` is doing the geo-placement! Here is a tileset JSON for the...
This change is a follow-up from the part at https://github.com/CesiumGS/cesium/pull/12968#discussion_r2421259403 It _looks_ like the repeated 'getHeight' calls are actually causing a performance issue that was reported internally. During the investigation...
Sometimes, the highlighting and the cursor position do not seem to match:  This has some strange symptoms: It feels like not being able to use "END" to jump to...
Some CSS issue, probably, in https://dev-sandcastle.cesium.com/?id=materials :
@matjuric A first guess is that the Sandcastles that are shown in the **new** gallery do not yet anticipate https://github.com/CesiumGS/cesium/pull/12801 @jjspace This would mean that the change from https://github.com/CesiumGS/cesium/commit/e8cad4332103b1f761521326ad8be2c385d2a754 only...
Is a "Clear console" functionality something that could be implemented with reasonable effort? (If so: should it be tracked in a dedicated issue?)
Something where my gut feeling is that it may be hard (or ~"nearly impossible") to fix, because this _might_ be something that is built-in from that "monaco" editor: The "hint...
That was also my first thought, and I considered to point to https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/AlphaBlendModeTest showing this visually. But I assume that the expectation was that it should be possible to set...