Marco Hutter
Marco Hutter
The PR has been updated with a first draft of an implementation. This does not fully reflect the latest state of all decisions. There are several open questions. But can...
Until now, the dynamic contents information was fetched from an extension in the `content` object. Now the dynamic content is an actual new content type. A strong reason for treating...
The last commit squashes a few cleanups and minor extensions of the functionality. For example, the support of metadata for each content. I originally thought that this metadata might have...
The current state contains a few **drafts** for dealing with the "tileset statistics" that may have to be maintained for the dynamic content, and where it is by no means...
A small addendum (something like a "TODO note") regarding the last update: This currently covers the case where each "inner content" does have metadata. There might also be the case...
I've spent some (unattributed) time with creating some additional test data, and wondered what could be "realistic" usage patterns for this extension. Some usage scenarios are obvious, but these might...
#### About `defer` The current implementation state uses the [`defer` functionality](https://github.com/CesiumGS/cesium/blob/edceb42f3ac54aa3e3ebef17ab96f3d2f39f133c/packages/engine/Source/Core/defer.js#L29). I later noticed that there is an open issue suggesting to [deprecate the defer function](https://github.com/CesiumGS/cesium/issues/12616). And I was wondering...
The last commit contains some squashed changes related to spec experiments. An attempt of a **tl;dr** (in addition to the open discussion points from the previous comment): There are several...
There is now a squashed commit with some cleanups and additional tests. The tests for the `NDMap` and `LRUCache` class are pretty straightforward. They could probably be extended, and parts...
(For me, the console says > .WebGL-0x142406181000] GL_INVALID_OPERATION: Error: 0x00000502, in ..\..\third_party\angle\src\libANGLE\renderer\d3d\VertexDataManager.cpp, rx::VertexDataManager::reserveSpaceForAttrib:535. Internal error: 0x00000502: Vertex buffer is not big enough for the draw call. which is the same...