Στέφανος "Coornio/8924th" Βλαστός
Στέφανος "Coornio/8924th" Βλαστός
No change as of v1.7.5907
[SLUS-20515 (07AD79C9).00.zip](https://github.com/PCSX2/pcsx2/files/8358521/SLUS-20515.07AD79C9.00.zip) Here's a "new" savestate from 1.7.2352 for anyone who wishes to check on this without spamming X through a new game. Like before, single press away from a...
This bug appears to be circumvented if one enables **CPU Sprite Render Size** to **2 (128 Max Width)** while also setting the mode to **Blended Sprites/Triangles**.  On another note,...
> Cool, make sure crc hacks are disabled while you check it as I believe it automatically disables depth support in order to fix that problem Please excuse my potential...
Oh is it the "Disable Render Fixes" checkbox in the "Hardware Fixes" tab? I tried things out with it both on and off, no behaviors changed in vulkan or DX,...
Here's a couple dumps for this too. This one's software (for comparison) [gs_20220306135222.gs.zip](https://github.com/PCSX2/pcsx2/files/8192483/gs_20220306135222.gs.zip) This is hardware (both the shadow and sun are broken) [gs_20220306135229.gs.zip](https://github.com/PCSX2/pcsx2/files/8192484/gs_20220306135229.gs.zip)
Can confirm this happens in Dynasty Warriors 5: Empires as well, and by association probably other titles on the same engine. Something that affects it directly is skipdraw, and judging...
Related (but closed) PR #6269 Currently has no reliable solution that doesn't introduce problems elsewhere in the game.
The problem is, you can't reliably create tests for instructions when the instructions to run these very tests are missing or written incorrectly. It's not like the test itself runs...
One good idea (though potentially client-side only?) might be to disable rendering of particles in first-person -- you can still show off to others without obstructing your own view.