Στέφανος "Coornio/8924th" Βλαστός
Στέφανος "Coornio/8924th" Βλαστός
G + scroll to change the grid power. You could try to keep 12 levels, but I'd recommend to make the player "bigger" than sauer's equivalent of gridpower 4 so...
> **Moving Cubes:** > How do we solve the problem of moving one selection of geometry through another set of cubes/geometry, without replacing or removing the other one? > Sauerbaten...
### Test 1 Removed all mods except for the following:  Problem persists. Real strong vibes that this might not be a mod conflict at all but rather some oversight...
### Test 2 Further reduced mods to absolute necessary: Fabric, Sodium, Mod Menu and LBG. Torches work as intended. Confirms that there's an odd conflict present with one of the...
> > ### Test 2 > > Further reduced mods to absolute necessary: Fabric, Sodium, Mod Menu and LBG. Torches work as intended. Confirms that there's an odd conflict present...
Indium's last alpha appears to have made changes related to this matter: `Fix compatibility with Sodium's "animate only visible textures" option` I have not tested whether this resolves the issue...
Here's a more modern dump from 1.7.2427. The shadows are now in the correct place, though the issue is still present. Here's a new picture too:  [gs_20220309233833.gs.zip](https://github.com/PCSX2/pcsx2/files/8218368/gs_20220309233833.gs.zip)
> I wanted to modify the textures of these collections with waifu2x-caffe but the emulator doesn't dump or load the textures in software mode @Tiger3784 Don't hijack/revive github issues for...
Your comment confuses me due to the fact that the source did point to a picture actually, but given that you crossed it out and re-opened the issue, I'm guessing...
Tried the dumps out of curiosity but I'm also not getting the issue. If anything, the only problem I see is software being semi-broken because it looks like it's merging...