Results 70 comments of Jaillot Vincent

In order to support this we should to display some tiles without terrain. One use case is to add other terrain sources or meshes instead.

@clementcolin this should have been resolved in new itowns releases. Is it still an issue or can we close it?

Hi, Thanks for your feedback. I'm currently working on it on [this branch](https://github.com/iTowns/itowns/tree/feat/elevation-measure). I still have a few things to improve but the main features are working.

Interesting article! I agree that a non breaking change would be better. I agree with you for other possible projections. In addition, a small shortcut is taken in the current...

Hi, Could you share your tileset or a subset of your tileset with me? I'll try to take a look at it.

Could you share your tileset (or a subset of it) with me so I can give it a try? I do not reproduce the issue with the tilesets I have.

Hi @alexLuky, Sorry I've missed your previous message with the link. I tested it and you just need to remove the `sseThreshold` parameter from your 3D Tiles layer config to...

Sorry if I closed it too quickly, but it solved the initial problem you described: `When I zoom or pan some tiles just not render or whole tileset destructs until...

I think I found out why the LODs (ie the child tiles) don't all get displayed: * Only the root tile has a refine property in your tileset (which is...

Hello @alexLuky, I've looked into it and it turned out that my first lead was not the right one. Sadly I wasn't able to fix the problem but here is...