CustomNavMesh
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Alternative to Unity's NavMesh system where the agents avoid each other.
By using NavMeshAgent's isStopped property, one can change the condition of NavMeshAgent directly. This can be used to e.g. force the agent to stop its movement. Also implementation of ability...
When I try to run "1_multiple_agent_avoidance_after" example scene, I faced with this error? Is there any solution to fix that ? ScriptableSingleton already exists. Did you query the singleton in...
is it possible to use it with NavMeshSurface which have NavMeshData?