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Alternative to Unity's NavMesh system where the agents avoid each other.

Results 3 CustomNavMesh issues
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By using NavMeshAgent's isStopped property, one can change the condition of NavMeshAgent directly. This can be used to e.g. force the agent to stop its movement. Also implementation of ability...

When I try to run "1_multiple_agent_avoidance_after" example scene, I faced with this error? Is there any solution to fix that ? ScriptableSingleton already exists. Did you query the singleton in...

is it possible to use it with NavMeshSurface which have NavMeshData?