jadebenn

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I can try and take a look at this over the next week

Worth noting that a full implementation of pet behavior might obviate the need for the mission check implemented in PR #1287, as the client is most likely already blocking 'shift'...

> Way, way too many unrelated changes, this should be broken up. I actually stayed really focused. The commit history is just screwed.

Hey Emo: Thanks for looking over this! I'll try and address your questions point by point. 1. It's just a proposal as any PR is. However, I am trying to...

I will also note that, to my understanding, the only issue blocking the CIs currently is some strangeness with the unit tests themselves. While in game, the actual behaviors seem...

assuming the CI issue was resolved in these last few commits, I'm going to pivot to splitting up this big PR into smaller ones,

Is this the same issue that causes turrets to target treasure chests?

Can confirm that this issue still exists in 411dce7.