jadebenn
jadebenn
prop_energy_ball ignores damage filters that exclude the DMG_DISSOLVE type.
Working on making the pets behave more like they did in live. Want to fix #536, #984, and #1241. As of this draft's posting, I have very roughly managed to...
Not sure what's causing the game tests to fail right now after several hours of debugging, so marking it as draft for now. If any of you have a bit...
Enable some optimization options for MSVC builds and altered the CMakePresets.json to make it easier to switch between debug and release configurations on all platforms.
Working toward an object ID system instead. Entity pointers should not be assumed to be constant, as it would be useful to have the capability to move their locations in...
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### Make sure you've done the following: - [X] I have checked that this issue has not already been reported. - [X] I have validated that this issue is not...
### Make sure you've done the following: - [X] I have checked that this issue has not already been reported. - [X] I have validated that this issue is not...
### Make sure you've done the following: - [X] I have checked that this issue has not already been reported. - [X] I have validated that this issue is not...
### Make sure you've done the following: - [X] I have checked that this issue has not already been reported. - [X] I have validated that this issue is not...