Brogrammist
Brogrammist
I don't have this issue on my side, what version of Unity are you using? Also, do you see any errors in-editor or in other Platforms?
I tried testing this with the following development environment - Unity 2022.3.34f1 - Windows 10 - 2 scenes, 1 without an AudioManager - Invokation to `SceneManager.LoadScene(1)` in `Start` - Build...
What version of JSAM are you using?
I tried installing the latest 3.1.1 master on my end and volume controls work just fine, try removing and re-downloading the package and see if that helps at all. Otherwise,...
Thank you for pinpointing the issue @hoangtongvu, a fix to the fade volume behaviour is up on the development branch. If you'd like to switch from the master branch to...
There is currently no easy way to make JSAM's Audio Manager manage your own Audio Source. I'll be working on adding a solution for this in the next update. I...
Thanks for reporting, this bug will be fixed in the next release. And thank you for the comment, I'm glad you find it useful!
You can override the default AudioChannel prefab that JSAM uses by navigating to Project Settings -> Audio - JSAM and locating the **Sound Channel Prefab Override** field. Create a new...
I can't confirm if SteamAudio is broken like in AlmazowFaradey's case in my own project, but I've managed to reproduce the debugging issue in a separate smaller project. On my...
Hi LazyEti, Thanks for the report, this is indeed a bug with BeginFadeOut. A fix has been pushed to the development branch. If you aren't already, I'd recommend using the...