3.0.2 Crashes WebGL build on SceneManager.LoadScene
- Current scene: 0
- Scene '1' has active AudioManager
- SceneManager.LoadScene(1)
- Build dies.
Everything is fine on 3.0.1
I don't have this issue on my side, what version of Unity are you using? Also, do you see any errors in-editor or in other Platforms?
2022.3.34f1 No errors in editor
I tried testing this with the following development environment
- Unity 2022.3.34f1
- Windows 10
- 2 scenes, 1 without an AudioManager
- Invokation to
SceneManager.LoadScene(1)inStart - Build and Run to WebGL
And I haven't been able to reproduce the issue. Do provide me with any additional information that you think may be related
Sorry. That's all I have(
I was participating on Game Jam, so didn't had time to dig it up. I just rolled back to version, I know works fine. (3.0.2 => 3.0.1) That was the only change between crash and working state.