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3.0.2 Crashes WebGL build on SceneManager.LoadScene

Open Vintall opened this issue 1 year ago • 4 comments

  • Current scene: 0
  • Scene '1' has active AudioManager
  • SceneManager.LoadScene(1)
  • Build dies.

Everything is fine on 3.0.1

Vintall avatar Aug 20 '24 10:08 Vintall

I don't have this issue on my side, what version of Unity are you using? Also, do you see any errors in-editor or in other Platforms?

jackyyang09 avatar Aug 20 '24 20:08 jackyyang09

2022.3.34f1 No errors in editor

Vintall avatar Aug 20 '24 21:08 Vintall

I tried testing this with the following development environment

  • Unity 2022.3.34f1
  • Windows 10
  • 2 scenes, 1 without an AudioManager
  • Invokation to SceneManager.LoadScene(1) in Start
  • Build and Run to WebGL

And I haven't been able to reproduce the issue. Do provide me with any additional information that you think may be related

jackyyang09 avatar Aug 21 '24 15:08 jackyyang09

Sorry. That's all I have( I was participating on Game Jam, so didn't had time to dig it up. I just rolled back to version, I know works fine. (3.0.2 => 3.0.1) That was the only change between crash and working state. photo_2024-08-22_10-07-52 photo_2024-08-22_10-08-36

Vintall avatar Aug 22 '24 07:08 Vintall