Jack Wilsdon

Results 110 comments of Jack Wilsdon

Can you explain how issue 2 is a problem? Does the message appear when it shouldn't? **Edit:** Issue 5 has been fixed by the commit bd0cbd1, looks like a spelling...

Does it print to everyone's or just your own?

I struggled to replicate issue 1, and I tried fixing issue 2 by modifying [line 109 of cl_menu.lua](https://github.com/Chessnut/moderator/blob/master/lua/moderator/derma/cl_menu.lua#L109), it fixes it but modifies all other tabs (makes them too high...

I also cant reproduce issue 4, it looks fine for me. As @Chessnut said, maybe your gamemode is modifying something Derma uses?

It looks like somehow your derma theme is modifying the padding made by the list heading, so the list contents clip into it. Not sure how to fix that without...

It seems like this is due to `_get_entity_list` only checking `entity_id` and `area_id`: https://github.com/basnijholt/adaptive-lighting/blob/3118e6f308b13927049c764f8131bf7d62ea56f6/custom_components/adaptive_lighting/switch.py#L2197-L2221 I guess this could be extended to return all `light` entities for all devices in the...

From what I can tell, this is caused by this code (`Scan` only returns when it finds a newline): https://github.com/devspace-sh/devspace/blob/69e7df31933df3f5590195b7fba8cb2da684d96d/pkg/devspace/pipeline/job.go#L101-L107 Not sure what the right fix is, as it seems...

https://github.com/GoogleContainerTools/container-debug-support/pull/133 was opened to fix this but there's no indication of when it might get merged.

Thanks for the feedback @ncw - I'll look at implementing it shortly. I've just noticed that I had 2 pending comments of my own on here, which I've now posted.