Giacomo Pozzoni
Giacomo Pozzoni
Thanks for the PR 🚀 😃
Issue looks unrelated to #437, reopening. Please provide also how it should be, not just how it's wrong.
@chaodhib another crash for you
@ckegg server.log should show a lot more information when an assert is triggered, please check that and post the content. Are you using the latest version of https://github.com/TrinityCore/TrinityCore/blob/3.3.5/contrib/debugger/crashreport.gdb ?
479c63661249e7845548954dbe149a59f0a6250e is supposed to log more information in the crashlog to figure out why the assert is getting triggered
>no news is good news no crash is good crash ? 😄
Both crashes are related to https://tcubuntu.northeurope.cloudapp.azure.com/aowow/?npc=21254 where player 20295 was controlling the mob. You could ask that player if he was doing anything special (some quest, mind control, possessing, etc)
when you have time could you post a link to the reflection event so we can inspect that too ? just in case it has the same issue
it's not just what the event stores but how the event is used. Take your code for example: ```cpp target->m_Events.AddEvent(new ProcImpactDelayed(unitCaster, targetGUID, m_spellInfo, targetInfo.IsPVPEnabling()), target->m_Events.CalculateTime(Milliseconds(targetInfo.TimeDelay))); ``` In this case we...
ObjectAccessor can be trusted as long as the result is used only for the current update tick, so every update loop ObjectAccessor has to be called. If the unit is...