Giacomo Pozzoni
Giacomo Pozzoni
A list of publicly available character names could be used as training data for the RNN
do you have .NET Core 3.1 installed ? https://dotnet.microsoft.com/download/dotnet-core/3.1
Do you have VS 2019 C++ runtime libraries installed too ?
you could try building it then instead of using the appveyor binaries
Only https://github.com/jackpoz/BotFarm/commits/no-cli branch can run on anything that is not Windows due to the https://github.com/jackpoz/BotFarm/tree/master/BotFarm/lib depenency that uses C++/CLI , a Windows-only technology. That will disable reading dbcs, maps, vmaps,...
There could be different AI buckets all updated, like WhatToDoAIs and HowToDoAIs and TopPriorityAIs (i.e. combat, staying alive), with callbacks and status updates
CombatAI and MovementAI could be properties of AutomatedGame that always exist and called by other AIs (go there, stop, passive combat, aggressive combat)
WIP https://github.com/jackpoz/BotFarm/commit/9c4aeb98fb92254caa1275846477656235076a00
https://github.com/jackpoz/BotFarm/commit/653ff5c04651e9fd35047e1ec6976d0c747eef85 is supposed to help writing unit tests, like "wait for ingame opcode, select a target, cast a spell, expect dmg log opcode to have a particular dmg type and...
about DSL http://storyboarddesigner.codeplex.com/ looks interesting, or the more recent https://www.visualstudio.com/en-us/integrate/explore/explore-vside-vsi.aspx