Jack Humbert

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Still needs some work for full compatibility, but it's good enough for some uses right now. I haven't had the chance to work on it much recently.

I don't think so (been a while), but you're welcome to try!

I tweaked the `fill` command a bit for a project I was working on, and ended up adding cut-outs along with hatch support with some angle & gap options -...

I'll upload it there eventually! For now, I'd like to keep it on Github only, as it's easier to manage issues and interact with people using it.

Nexus release is up! https://www.nexusmods.com/cyberpunk2077/mods/5208/

It certainly could! Maybe it could have a drone-only mode, where the sights would lock forward?

This is part of a larger idea I'm working on, but I'd like to have the sound more customized to the vehicle - I think I'll likely have three different...

You can customize the bindings by modifying [`r6/input/flight_control.xml`](https://github.com/jackhumbert/let_there_be_flight/blob/main/build/r6/input/flight_control.xml) - there will be in-game options eventually :)

It'll work similar to that, but without needing CET as a dependency.

I think it can be implemented solely with redscript, but I'd like to figure out a nice c++ solution to bundle with [Input Loader](https://github.com/jackhumbert/cyberpunk2077-input-loader).