jabdoa2
jabdoa2
Replace the property AssetPool method asset with something more sound such as "popNext" or similar. Its unexpected that accessing a variable changes state. Same for ShowPool::show.
Find a way to define a default polarity for leds on the P/P3-Roc. Either a setting in the p_roc section or some setting in light_settings.
Add a config option to the text_input device to change the "end" and "back" characters/strings. Depends on #842
This allows reuse in unity and testing in mpf. Additionally, we currently cannot fuzz highscore because we do not run mc in the fuzzer. Turn text input into a device....
Consider this scenario: 1. A ball drains into the outhole. This triggers an eject of a new ball. 2. Outhole ejects to the trough and trough ejects to the plunger...
We currently just assume that Burst IRs are open on start. There seems to be no way to tell it (in firmware 2.6). Will be added with the next P3-Roc...
If the device in the lock has a path to the trough compensate from it at player turn start time before ejecting a ball to the playfield.
There is no usecase for adding a ball to the machine when it is already running. Therefore, postpone until after the game. - Only log a warning once we see...
Currently you have to omit extensions of images in widgets. Either allow extensions or at least have a nice error message if usera get it wrong.
Support https://github.com/hzeller/rpi-matrix-pixelpusher using https://github.com/graham/pixels/blob/master/pixelpusher.py.