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The jMonkeyEngine3 Software Development Kit based on Netbeans
Upgrade icons to modern SVGs. SVGs are supported ever since Netbeans 11.x. With all the HiDPI stuff and all that, I propose a little bit of a facelift. Take SVGs...
This is both preview of shader node outputs, editing them and some general refactoring and fixes made along the way. I'm afraid this is going to be a big one,...
Creating jME test project creates an empty project. Happens with 3.3 at least. 
## Summary Based on the [jmeinitializer](http://jmeinitializer.onemillionworlds.com/), this PR aims to add similar functionality to the JME SDK itself. In the future, the SDK could be update to call the initilizer...
New splash screen for 3.5 release.
Steps to reproduce: 1. Create a new scene based on "empty jME3 scene" template. 2. Hit "Edit in Scene Composer". It opens an empty view with coordination axis 3. Hit...
I tried to install jme3 sdk release 3.3 on windows10-64bit, but when I clicked the install button, the user interface hung and nothing happended. This is the log in my...
I believe this used to work. Possibly related to new animation system. If I turn on skinning for a model, its mesh view is stuck in bind pose. 
More of a work around I guess. I found a lot of hits for the specific error in netbeans bug list itself, but no solution (links were too old). But...
Research points: 1. How are they stored in new animation system? 2. Does jme support "importing" them from gltf?