j-devel

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> Can this be used as a general executor for futures? Yes, based on [`wasm_mt::Thread`](https://docs.rs/wasm-mt/0.1.1/wasm_mt/struct.Thread.html), you can implement custom executors for Rust futures (such as the [toy executors](https://github.com/w3reality/wasm-mt#making-executors) in README...

> If I restore the code in JavascriptContext_private.cpp and comment out the call of the ctor() in JavascriptGeneratedClass.cpp all of my code that was working in 4.21 is now working...

> how does that position calculation change based on the zoom factor, which can be from 11 to 17? The `zoom` parameter in the [API](https://github.com/w3reality/three-geo#api) is used to specify the...

> /bin/bash: es-pack: command not found Try `npm i` first?

> Yes, already did fails. Tried npm i [email protected] and fails. Please try `npm i [email protected]` (latest version *0.5.13*, not 0.5.3). Still fail?

> I switched to WSL2, installed nvm, node etc according to https://learn.microsoft.com/en-us/windows/dev-environment/javascript/nodejs-on-wsl > > All checks out, everything installed. Opened Geo in VScode in WSL via code . Sorry, I...

@sonicviz I have [added some notes](https://github.com/w3reality/three-geo#building-on-windows) regarding this. Thanks for your interest, and looking forward to seeing enhancements!

> Q: How do you calculate terrain height relative to Okay, I think this is a different issue topic. Could you open a new thread?

Hi, thanks for sharing this. > What I really want is for my generated terrain to ALWAYS be perfectly square. In an ideal world, I would be able to clip...

With [`clipTerrainRgb()`](https://github.com/w3reality/three-geo/blob/0bdd3d0f6892c1741a9571c17b9613c268477c91/examples/clip/index.html#L28), I managed to get geometry correct (I think). However, now I just see that texture mapping is not quite correct... So, still something remains to be done 🤔...