j-devel
j-devel
Thanks! I'll think about it in examples.
To my knowledge, this error happens when building on Windows. Using the latest es-pack-js (v0.5.3 with [partial Windows support](https://github.com/w3reality/es-pack-js#windows)) might help: ``` $ npm config set script-shell bash $ npm...
For serializing the mesh object created by `three-geo`, not sure about the error. Will you post a jsfiddle for reproduction? > store it in js objects so i store it...
Could you post a minimal script example that can reproduce the problem?
The Twitter video is a demo of a 3D building viz library (say, 'three-buidlings') that I developed a while ago and has been left unpublished (i.e. not oss) ever since....
That `[x, y, z]` is the result of applying "mouse picking" against the visible terrain mesh objects with: https://github.com/w3reality/three-geo/blob/07a47d6558297758bf606a67d0aebea90fde0a5c/examples/geo-viewer/src/viewer.js#L459-L463 For the underlying raycasting function `raycastFromMouse()`, please follow [its implementation](https://github.com/w3reality/threelet/blob/fc96a39357680a058fd99d3c8a0fb157d1967a95/src/index.js#L696-L704).
> I tried to use the _resovleElevation by passing the meshes to the proj function (and it works) > ... > I guess I should not be using this as...
Thanks for the report! I understand you are expecting that the `getTerrain()` API should return a cropped square mesh (the part only inside the white line segment box). Currently, we...
That sounds a reasonable user space workaround to me. Thanks for sharing!
Yes, in your case (with elevation along the z-axis), simply updating the `camera`'s up-vector as ``` camera.up.set(0, 0, 1); ``` should work.