Vismay
Vismay
Hi @Monsoon-k, for the CT simulations in our paper, I segmented (or thresholded) organs using their hounsfield density values. For data I used scans from the visible human dataset. For...
For more context here are the steps to simulate a skull/brain: 1. Find CT scan data from an online dataset. I used the visible human data. 2. Strip the skull...
Ah sorry, I missed this earlier. Regarding the slow motion, one thing to try would be to disable collision bounds. Collision bounds will guarantee no intersections, but it does this...
Regarding the memory growth, its very strange. The collision code is very memory hungry, especially for larger scenes because we build very large, dense collision jacobians. However, I have not...
Following up on this @rdecharette. I'm happy to help debug if you have a minimal example you could share? Is there a big difference in the stiffnesses of the colliding...
Hello, Not at the moment, but we should in the future. I will look into doing this and get back to you when it's implemented and pushed.
Hi, I'm happy to help debug. There is a high possibility that the training for the doll object did not converge within the default 10k steps. Could you try increasing...
If there is a lack of sufficient qps, it will result in jittery behavior in the undersampled regions; however 10k is more than enough. In fact, you could bring these...
Hi, Happy to hear that the strange splat deformations were fixed with more training steps! I'll try to answer all your questions below. > last question, I'm aiming to have...
> I've also been trying to do multiple object simulations (eg, 5-10 dolls). It works okay when very rigid but when you have a few of them softer it behaves...