issimissimo
issimissimo
About the table you are right! The normals where flipped. For the vase I've deleted the branches and I've create new UV, but it's still splotched  But if I...
yes it's the metallic texture that cause the issue 
Yes. I think that the problem is that the useEffetc( ... [playerRef]) is called just after that the component is mounted. Simply remove `return () => { if (player) {...
I have the same issue. Did you find a solution?
I've solved in this way; const resetCameraPitch = setInterval(() => { if (this.vp.vr().camera !== undefined) { this.ResetCamera(); clearInterval(resetCameraPitch); } }, 1000) ResetCamera: function(){ this.vp.vr().camera.position.x = 0; this.vp.vr().camera.position.y = 0; }
Same here. Did you find a solution?
I'm trying to make it work with the 6.x version in AR app, but no luck. I've Just added the RenderPass as a test, but meshes are not displayed anymore...
Let me explain: 1 - I'm using V6, so I'm talking about it right now. I'm using both "setAnimationLoop" and "requestAnimationFrame" with "postprocessing" in a desktop web app, and both...
Yes, I see. Many thanks for your nice and detailed reply.