issimissimo

Results 9 comments of issimissimo

About the table you are right! The normals where flipped. For the vase I've deleted the branches and I've create new UV, but it's still splotched ![image](https://user-images.githubusercontent.com/41523122/146771092-bbb20a06-06c7-445c-9ba3-fbd031d070ab.png) But if I...

yes it's the metallic texture that cause the issue ![image](https://user-images.githubusercontent.com/41523122/146793245-69ffa5ac-b5ff-44c4-a118-199fcc7be439.png)

Yes. I think that the problem is that the useEffetc( ... [playerRef]) is called just after that the component is mounted. Simply remove `return () => { if (player) {...

I've solved in this way; const resetCameraPitch = setInterval(() => { if (this.vp.vr().camera !== undefined) { this.ResetCamera(); clearInterval(resetCameraPitch); } }, 1000) ResetCamera: function(){ this.vp.vr().camera.position.x = 0; this.vp.vr().camera.position.y = 0; }

I'm trying to make it work with the 6.x version in AR app, but no luck. I've Just added the RenderPass as a test, but meshes are not displayed anymore...

Let me explain: 1 - I'm using V6, so I'm talking about it right now. I'm using both "setAnimationLoop" and "requestAnimationFrame" with "postprocessing" in a desktop web app, and both...

Yes, I see. Many thanks for your nice and detailed reply.