irate

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Thanks for the response cart! Agreed, the current approach based on @JoJoJet's work is nice and a more convenient api can be considered and exist separately. I'll focus on getting...

> Taking a quick look, rather than add a render command to the main passes, I think it would be better to have a separate render node that runs after...

There's currently an issue with UI no longer rendering.

> How about the line thickness? The lines seem to be too thin. Unfortunately line-thickness is not widely supported (OpenGL only I think). Unity has the same limitation and Unreal...

Render node changes have been reverted. CI failure is just Dependencies / check-bans.

Ah, sorry I should have been more clear. I was referring to the `BuildWorldChildren` impl for `EntityMut` in the same file (`child_builder.rs`)

Fantastic! I think this will solve a lot of the confusion users are having currently :) I'll try porting some things to this branch to see how it goes.

I ported `bevy_rapier` and had a pretty good time. The [diff](https://github.com/dimforge/bevy_rapier/compare/master...devil-ira:bevy_rapier:bevy-0.11?diff=split) is nice too. Things I've noticed: - Being able to nest `SystemConfigs` is great! - `configure_set` being kept while...

Yep. This entire way of serializing entities is terribly flawed, but the example exists as-is so it's better if it actually works. Certified jank :')