irate

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I'm guessing winit is crashing because you have two versions of it since Bevy depends on `0.26.0` specifically.

Right. That gets me every time. Don't mind me.

> could we have a method so that enabling hot reloading doesn't require 4 lines of boilerplate? It's tempting to add a method like that, but then it becomes awkward...

> The default into() for Color -> [f32; 4] is also as_rgba_f32. I noticed this as well while working on #6529. I think we should consider removing the `From` impl...

Zooming in makes the material cover more pixels, so the degraded performance confirms that the fragment shader is the bottleneck.

I can't reproduce this on Manjaro with a 2070 SUPER. > this seems to be due to #6384 Looking at the code, I wouldn't expect that behavior to change on...

1. Sure! edit: Umm. I severely underestimated how much can fail within these methods :V 2. `viewport_to_world_2d` and friends all take the computed camera projection into account. Tested it by...

I've tried a couple times to document the cases where these methods return `None` but [`Mat4::project_point3`](https://docs.rs/glam/latest/glam/f32/struct.Mat4.html#method.project_point3) can return NaN or incorrect results for reasons beyond my math skills. Since this...

> Once https://github.com/bevyengine/bevy/pull/5303 by @IceSentry is merged, should we reuse the wireframe material here? This PR needs colors to be per vertex with an option to disable depth testing +...

Using a channel/mutex ended up rather costly for performance. I switched to the method `Commands` uses. I temporarily yoinked the code from #6817 for the draft :) I'd like to...