irate

Results 20 issues of irate

# Objective This is similar in nature to #4879. Add new new methods `iter_join_map(_mut)` to reduce the need to use `Query::get`. These methods, compared to `Query::get`: 1. Have reduced overhead....

A-ECS
S-Blocked
C-Usability
C-Unsound

#4197 intended to remove all `pub` constructors of `Children` and `Parent` and it seems like this one was missed.

C-Bug
S-Ready-For-Final-Review
C-Breaking-Change
A-Hierarchy

# Objective Since `identity` is a const fn that takes no arguments it seems logical to make it an associated constant. This is also more in line with types from...

C-Code-Quality
C-Usability
A-Transform
C-Breaking-Change

Split `debug-render` feature into `debug-render-2d` and `debug-render-3d` and allow either or both for `bevy_rapier2d` and `bevy_rapier3d`. Fixes #139. Fixes #170. Replace `setup_graphics` in `boxes3` with the following snippet and run...

I'm working on a 2D game with 3D rendering, like Smash or Trine. I would like to be able to visualize the 2D colliders from the same perspective as my...

Add the following message: ``` Items are returned in the order of the list of entities. Entities that don't match the query are skipped. ``` Additionally, the docs in `iter.rs`...

C-Docs
A-ECS

# Objective `AssetServer::watch_for_changes()` is racy and redundant with `AssetServerSettings`. Closes #5964. ## Changelog * Remove `AssetServer::watch_for_changes()` * Add `AssetServerSettings` to the prelude. * Minor cleanup. ## Migration Guide `AssetServer::watch_for_changes()` was...

A-Assets
S-Ready-For-Final-Review
C-Breaking-Change

Add a method to get the focused window. Use this instead of `WindowFocused` events in `close_on_esc`. Seems that the OS/window manager might not always send focused events on application startup....

C-Bug
A-Windowing
C-Usability
S-Ready-For-Final-Review

# Objective Add a simpler and less expensive 2D variant of `viewport_to_world`.

A-Rendering
A-Input
C-Usability