zohassadar
zohassadar
This creates a mapper ID that autodetects MMC1 or CNROM, based on Pinobatch's mapper detect code. When this option is enabled, the game will see if both horizontal and vertical...
Simplified version of #54
Accomplished by drawing 14 stripes. Draws both vertically and horizontally to reduce the number of necessary stripes. Length is shifted to the left to make room for the vertical/horizontal bit...
see commit notes
Credit to @HydrantDude and @Kirby703 for the AnyDAS & 0 Arr code. This provides a way to add AnyDAS code to interim Gym builds and modifications. It also adds some...
See commit notes for details. Interestingly this change causes this test to panic: https://github.com/kirjavascript/TetrisGYM/blob/a222aa463090986c3ff7f82b9213bec791055d34/tests/src/nmi.rs#L59-L65 The first anomaly is that the the `nmi + 25` points to line 15 here, not...
When testing the crunch mode crash, I thought it would be nice to choose higher levels a bit faster. I had the idea of pressing right to add 10, but...
Found what looked to be a suitable starting point for providing the rom to the user. Would like to implement patching and eventually launching. The empty package.json is so node...
Reference commit: https://github.com/nestrischamps/nestrischamps/commit/4c4ce2b81dc8c45b390dd318ea44c7ca9c10f7af and #213 The naming is probably confusing. playState and gameModeState are separate variables in gym, but for the edlink they're combined into a single byte to save...