Akihiro Oyamada
Akihiro Oyamada
Thanks for your suggestion. First of all, do you really need camera-controls for your app? camera-controls is an orbit-rotation camera control, but seems your suggestion is like disabling orbit-rotation. What...
Have you tried `cameraControls.verticalDragToForward = true`? see: https://yomotsu.github.io/camera-controls/examples/basic.html
@promontis What do you expect to "selection"? (If you think this is not related to the subject, please open another issue)
I understand. Thanks for your reply!
Thanks for using😊 > z corresponding to the altitude So, it's a Z-up world, isn't it? > maintaining that perspective and altitude while moving the camera. Maybe you could use...
if you really wish to change the mouse dragging track behavior, you can extend CameraControls and modify internal methods. see: https://github.com/yomotsu/camera-controls/pull/205#issuecomment-901984036
Thank you for understanding. Let me close this issue for now.
Thanks for your detailed report, it's really helpful, and reproduced the problem. I will take a look later... when I can have some time.
@jbeard4 Seems, `setLookAt ` does not respect FocalOffset which is set by `setOrbitPoint`. `setLookAt` only changes the target(center) position and the orbit(camera) coords. below is what `setLookAt()` is doing: https://github.com/yomotsu/camera-controls/blob/6556f6e1632b18c6b6b9d0e81cb7e5f05d257279/src/CameraControls.ts#L1793-L1794...
Here is what I tried but unfortunately, FocalOffset cannot be calculated during `setLookAt()` transition. ```diff /** * Make an orbit with given points. * @param positionX * @param positionY *...