Blender-For-UnrealEngine-Addons
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I have created this addons for export asset from Blender to Unreal Engine 4
It's not an issue, but rather a suggestion to add an absolute path option to extend the addon usage beyond it's connection with the Unreal Engine.
Hi I am getting this error on Windows 11, Blender 4.2, 0.2.9 ``` Export assets: [--------------------] 0.0% FBX export starting... 'P:\\ExportedFbx\\StaticMesh\\Export\\SM_Suzanne.fbx' export finished in 0.0000 sec. Export assets: [####################] 100.0%...
Select an object to export, and go into local view (View > Local View > Toggle Local View). While in Local View, press Export, and the script will fail. This...
I'm not 100% certain that this is the issue I'm having, but when exporting a rig, the twist bone added by ARP seems to be making it behave pretty weirdly...
Unable to compress animation data, no meshes (with constant topology) found with Vertex Animation and baked Matrix Animation is turned off.
Exporting from Blender using the built in exporter (File > Export> FBX) applies the modifiers that are _visible_ in the viewport. The exporter for the addon applies _all_ modifiers on...
When exporting to Unreal, skeletal animations are placed in the skeletal mesh folder, not the Anim sub folder. Changing the path of the Anim sub folder doesn't seem to do...
Import unreal skeleton body from blender import animated asset morphs, and Blender 4.2 does not display the previous ui layout
 I do think a checkbox here to Select or Deselect all Actions is super helpful
