Blender-For-UnrealEngine-Addons
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All modifiers are applied on export, instead of just visible ones
Exporting from Blender using the built in exporter (File > Export> FBX) applies the modifiers that are visible in the viewport.
The exporter for the addon applies all modifiers on objects, regardless of their visibility. This means you have to remove a modifier form an object completely to not have it export.
The expected behavior is the default one - what you see is what you export.
There doesn't appear to be a place to set this behavior.