Blender-For-UnrealEngine-Addons
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I have created this addons for export asset from Blender to Unreal Engine 4
I'm getting a rotation/twist problem within Unreal when importing a spline using the Copy to clipboard function. I've got a spline with 3 points I'm trying to import from Blender...
I was exporting a UEFN_Mannequin skeletal mesh from blender to unreal, but head bone name was renamed from "head" to “head1” with no reason  
I am having issues exporting a door animation. It has NLA and action labels for each set of frames. I have set 7 items to export recursive. I tried the...
  Bringing non-deforming bones to Unreal Engine, such as ORG and MCH bones (from Rigify), will make the hierarchy look messy with unnecessary bones. So, is it possible to...
If I manually include a root bone in my rig hierarchy, it will get a non-zero rotation value when imported to UE. This could cause problem with some retargeted animations....
The wiki is outdated. I got some free blender assets (Yes, i know there are (free) assets on the Unreal Marketplace) i wanted to load into Unreal just to have...