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I have created this addons for export asset from Blender to Unreal Engine 4

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I'm getting a rotation/twist problem within Unreal when importing a spline using the Copy to clipboard function. I've got a spline with 3 points I'm trying to import from Blender...

I was exporting a UEFN_Mannequin skeletal mesh from blender to unreal, but head bone name was renamed from "head" to “head1” with no reason ![Image](https://github.com/user-attachments/assets/05b5dbe1-d643-4e9e-80d0-04cde8367bcd) ![Image](https://github.com/user-attachments/assets/a8f535ce-b386-4129-a3d1-26b9fe67e6c4)

I am having issues exporting a door animation. It has NLA and action labels for each set of frames. I have set 7 items to export recursive. I tried the...

![Image](https://github.com/user-attachments/assets/7746544d-04bf-4134-a4e2-cc97f6f9a0ad) ![Image](https://github.com/user-attachments/assets/092f6e8d-8e3b-4964-afe5-431ee526c372) Bringing non-deforming bones to Unreal Engine, such as ORG and MCH bones (from Rigify), will make the hierarchy look messy with unnecessary bones. So, is it possible to...

If I manually include a root bone in my rig hierarchy, it will get a non-zero rotation value when imported to UE. This could cause problem with some retargeted animations....

Suggestion / Enhancement

The wiki is outdated. I got some free blender assets (Yes, i know there are (free) assets on the Unreal Marketplace) i wanted to load into Unreal just to have...