Will Eastcott

Results 364 comments of Will Eastcott

Why can't this just live in the vanilla `pcui` namespace?

Hey @josflesan - any thoughts on this? I'm not quite sure what the question is to be honest, @baizp. Can you explain in more detail what this issue is about?

Just FYI, I am unable to reproduce this on iOS 14.4. Presumably an Android-specific bug.

OK. Well, if it's Android only, I'll assign to @vkalpias since I know he has an Android device. 😄

That model has a negative scale on the X axis. So this is because the engine extracts scale from the `matrix` property using the `Mat4#getScale` function which only returns positive...

@querielo PCUI 2.3.3 was just released containing the `pcui.d.ts` file: https://github.com/playcanvas/pcui/releases/tag/v2.3.3

This transition needs to be managed carefully, for sure. I just want to point out that the clustered lighting is designed to fully replace the old lighting system over time....

Can you list the places you still notice 'point' instead of 'omni' and we'll get them updated. Thanks!

That was @albertvanveen's first bullet. 😄

@mvaligursky Can you confirm that the language 'point light' should be globally replaced with 'omni light' (across all our docs/source/interfaces)?