Will Eastcott
Will Eastcott
Minor point on naming, but why are all variables prepended with `d` except clear coat ones, which are `cc`? Wouldn't more consistent naming be: `dSpecularityCC` or `dCCSpecularity` What does `d`...
@cx20 We don't seem to be able to repro this any more. I suspect it has been fixed. Can you confirm with the gltf-test texture encoding test?
Any plans for this PR, @mvaligursky?
Just wanted to revisit this one, @mvaligursky. This PR was opened over a year ago now so it'd be good to make a decision on what to do with it.
Seems there is some resistance to merging this, @mvaligursky. Perhaps it's worth closing it for now.
This PR is becoming a little stale. Can we make a decision on what to do with it, please? @MrMabulous, there seem to be some comments that need your input....
@Maksims It was `CollisionSystemImpl` before right? This PR is just moving stuff around (plus reducing dependence on the `Data` class). I could also mention `Vec*`, `Mat*`, `Quat`. `Anim*`, etc. But...
@kungfooman `**` takes precedence over `/` so you can't make that substitution.
Haha, oh yeah, you're right.
This doesn't seem to be overwhelmingly superior to `Math.pow` so I think I'll close this for now.