Will Eastcott

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Ammo is a port of Bullet to the web. So I would recommend starting by reading the Bullet User Manual: https://github.com/bulletphysics/bullet3/blob/master/docs/Bullet_User_Manual.pdf Then, browse the example code: https://github.com/kripken/ammo.js/tree/main/examples You might also...

Does native Bullet exhibit similar perf/size differences between 2.83 and 2.89? These numbers make me very nervous about rolling out 2.89 to PlayCanvas developers.

Can you give a bit more explanation please? Which 3D matrix are you referring to?

This is how PlayCanvas does it: https://github.com/playcanvas/engine/blob/master/src/framework/components/rigid-body/component.js#L630

Sorry, I don't understand the question.

Hi @haydeng21. I can only advise on how PlayCanvas does things. But for my [raycast vehicle](https://playcanvas.com/project/643289/overview/raycast-vehicle) project, I just ensure that the camera tracks the vehicle _after_ the simulation has...

I believe ammo.js is built off of Bullet 2.8.3 so you can only expose Bullet API from that version (not Bullet 3 as you have above).

I don't know why @kripken hasn't updated to the latest 2.x version. I don't see a reason not to other than, hey, it just takes time. But updating to Bullet...

Hey @Maksims, any comments on this? Looks good to me...