spatial-partitioning topic
aabbcc
Dynamic AABB trees in C++ with support for periodic systems.
Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
Ten-Minute-Physics-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...
CircleCollision
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
PyNBoids
This is a Boids Simulation, written in Python with Pygame.
unity-quadtree
Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.
DynamicBVH
Dynamic BVH Typescript demo