compute-shader topic
UE4_GPGPU_flocking
Doing flocking/Boids in UE4 using GPGPU
Unity3D_PBR_Path_Tracer
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
surface_nets
Pet project to learn compute shaders.
Water
Simple calculation to render cheap water effects.
ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D
Fusion
Unity Physics on GPU
GPUClothSimulationInUnity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Vulkan-Forward-Plus-Renderer
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。