occlusion-culling topic
hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
melt
Automatic conservative mesh occluder generation by box filling
DummyEngine
Small cross platform Vulkan/OpenGL 3d engine for personal experimentation
CornerCulling
Fast and Maximally Accurate Occlusion Culling
EveryCulling
This library integrates multiple culling methods into one library.
vdlib
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
dx12-renderer
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
gpu_occlusion_culling_vk
GPU occlusion culling using compute shader with Vulkan
Precomputed-Culling
Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository