deferred-shading topic
FrameGraph-Example
OpenGL Renderer w/ FrameGraph
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Cluster
Clustered shading implementation with bgfx
kool
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
limitless-engine
OpenGL C++ Graphics Engine
nTiled
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
SupernovaEngine
An experimental game engine.
SgOgl
A GameEngine library for OpenGL developed for educational purposes.
enigine
Game engine playground.
HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.