compute-shaders topic
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
VQEngine-Legacy
DirectX 11 Renderer written in C++11
AnotherCraft
A Minecraft clone demo (master thesis)
gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
GPUClothSimulationInUnity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
UE4_VolumeRaymarching
DEPRECATED - check out https://github.com/tommybazar/TBRaymarchProject for a much improved version!
lluvia
A real-time computer vision engine implemented on top of Vulkan API.