Tobias
Tobias
Do you get any errors on the console? Also, Intel GPUs are known to cause trouble
1. Sure, you could add a sphere and make it emissive (Have a look at the shading model demo) 2. The render pipeline does not use a skybox, it uses...
It would be nice if you could just post your changed code, so I can see what you changed. > do you think that in the future render pipeline can...
Hey, cool! However, how is this different from the possibilities the material editor offers? I mean, its certainly cool to have your models reloaded, but the preferred model format for...
Hi, yeah, the render pipeline does not expect the camera to be parented to another nodepath. I will see if I get to implement this for the next Release, in...
Make sure the task has the right sort, so that your logic happens first, then the camera position is synchronized, and the render pipeline updates. The rp updates all have...
Cool, glad to hear you found a solution! I will leave this PR open though, since I think the render pipeline should automatically be able to detect this (by always...
I actually would have done this already, if I wouldn't have been that busy :p I am not too experienced with the Python Packaging system. I think I already added...
@rdb Good questions. > Would you want to put all the RenderPipeline stuff under a root `render_pipeline` module Yeah that certainly makes sense. I think almost everything could go into...
> That was my attempt to get it to work packaged as wheel before I got stuck on figuring out what to do with the top-level directories. Ah cool! I...